The Game's Dodge Roll Deserves Praise

For those who have experienced the popular action RPG, or most other third-person combat game, you're likely acquainted with the glorious mechanic referred to as the “dodge roll.” This avoidance maneuver lets your avatar to perform a forward, sideways, or backward somersault to dodge incoming harm and create distance from the bad guy. Appears practical, wouldn't you say?

The dodge roll, though, has gotten a lot of flak, and not only because of the rolling; some have dubbed it unintelligent, a cop-out, and an unrealistic move — and in some cases, I concur. Just imagine me tumbling about hostile mobs in another popular RPG — can't touch this Geralt! But this game's evasion move is the dodge roll to surpass every other evasion moves, and here's the reason.

For this particular game, the creators discovered a clever approach to respond to all views claiming the maneuver is too easy: simply give every enemy unreasonable strength, increase it further, and each player character who ventures close them will feel immensely thankful thanks to their rolling skill, myself included. When the stakes are this high, successfully rolling to victory comes across as a triumph, not a cheat.

No different defensive move in the game matches this sense of satisfaction and reliability, since rapid sprints offer limited distance and guard stances are readily overcome by strong enemies. A person once suggested jumping as a go-to game dodging technique, but in addition to lacking ideal movement, It wasn't clear to me getting my skull smashed in would improve my chances of defeating bosses (inexperience, possibly).

Learning the Move

But even though this evasion move offers respite in a famously difficult title, it isn't without skill. To begin with, the game's rolling dodge only triggers a period of immunity once you release the evasion key, which stops a quick, panicky escape from dire situations. Moreover, even though it can transport you away from foes, it's far more effective to use it as an opportunity to advance, preferably behind the opponent, and strike blows. And, finally, you still need understand and anticipate opponent moves, since evading too early of an extended wind-up could conclude your immunity before the blow lands… resulting in severe damage.

A Balanced Mechanic

While dodge-rolling in rapid sequence could appear somewhat silly (kudos to the Witcher anew), this isn't practically possible in Elden Ring. Naturally, that doesn't render it a believable fighting maneuver — which is precisely why it would be pure horror to witness it in a title like a realism-focused RPG — but this is a flashy fantasy title we're talking about, so who cares?

Similar to any respectable dodge roll, Elden Ring's evasion sequence is spruced up with a small acrobatic jump at the beginning, providing a dynamic sensation rather than dropping the character downward. Based on your equipment, the move can feel incredibly quick or moderately cumbersome, yet it's always quicker and smoother than the rolling dodges featured in the earlier games. Certainly, you may embed your big blade into the ground if you're carrying one, but that's your responsibility for failing to use a crossbow (I'm joking — steer clear of the game using ranged options).

Ideal Equilibrium

This title's avoidance feature establishes an ideal equilibrium between difficulty and chance, granting chances of triumph while threatening to take that hope away at the slightest mistake. Master this technique, and you'll obtain not only success, but gratification.

Loretta Smith
Loretta Smith

Eleanor is a British lifestyle journalist with a passion for exploring the quirks of UK culture and sharing insider tips.